![]() In foveated displays, high-resolution inset is presented to the fovea (part of the retina that provides the clearest vision) and a lower resolution is presented to the rest of the retina which requires eye tracking to figure out the position of foveal region. 2.3 Foveated Displaysįoveation in our eyes happens when we focus on certain objects, the object in focus appears to be crisp and clear while the surroundings and background become blurred. Vergence is the process in which the eyes move in equal and opposite directions of one another in order to fixate an object. This helps our eyes to focus on objects at different distances. Key concepts to understand before you jump in: 2.1 AccommodationĪccommodation is the tension of the muscles that change the focal length of the lens of the eye (by changing the shape of the elastic lens). If you are not a fan of long-form reading then you can quickly skim through and watch the videos. This has directed researchers to find alternative solutions to the underlying problem and I’m going to share some of them in this article. For which either the form factor has to be compromised, meaning bulky headsets or the use of additional compute packs linked to the headsets like in case of Magic Leap. But in case of AR/VR headsets, these high-standards for displays are proving to be a major hurdle because of the amount of computing power required to transmit this data to our headset is immense. Which means the display standards have come a long way and we know what is best for our eyes, spotting low-resolution content annoys us easily. ![]() We all have become accustomed to high-resolution/density displays in our daily life (phones screens, monitors and the list goes on). If you are new to AR displays I would recommend you to read these articles to know more AR displays: Understanding display techniques in Augmented Reality and Variables that affect the experience in AR 1. ![]()
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